We are pleased to announce Ninja Lounge’s first Parkour Competition featuring top parkour athletes from all over Florida. These athletes will be competing SPEED courses, and FREESYTLE event.
The event is hosted by NINJA STAR ACADEMY.
What is Parkour?
Parkour is a training discipline using movement that developed from military obstacle course training. Practitioners aim to get from point “a” to point “b” using the obstacles in their path in the fastest and most efficient way possible. Parkour involves seeing one’s environment in a new way and imagining the potential for navigating it by movement around, across, through, over and under the obstacles on the course. Our Parkour competitions are open to male and female athletes ages 5 – 21.
Sunday, March 12th
5-8 yrs – 3:00pm
9-12 yrs – 4:00pm
13-17 yrs – 6:00pm
18-21yrs – 7:00pm
On March 5th there will be a FREE training session with all visitors from 3pm-5pm
Age Groups: 5-6 Yrs / 7-8 Yrs / 9-10 Yrs / 11-12 Yrs / 13-14 Yrs / 15-17 yrs/ 18+ yrs
** Age as of date of competition
** Age groups will be subject to change based on number of participants and skill set.
PARKOUR COMPETITION STRUCTURE
ALL ATHLETES CAN EXPECT TO COMPETE IN THREE (3) ROUNDS OF COMPETITION
- SPEED COURSE
This event is to test their ability to adapt to a run that may not be to their best attributes or style. Athletes will follow a predetermined route through the course set-up by the judges and/or competition staff. The goal time range is 20-60 seconds. A wide range of Parkour skills can be expected to complete the course efficiently. No warm-up time will be allowed for this round.
Athletes will be walked through the course route and will have each target obstacle explained to them along with the order in which the target obstacles must be tackled. Athletes can also expect that different targets will be achieved in different manners (for example a wall may need to simply be touched but a vault box must have the entire body pass over it). Athletes will be timed from a starting signal (horn, whistle, etc.) CONTESTANTS WILL BE RECORDED IN ORDER OF WHO REACHES THE FARTHEST AT THE FASTEST TIME. TIME STOPS IF AN OBSTACLE IS NOT COMPLETED – CONTESTANTS CAN FINISH COURSE BUT THEIR TIME WILL STOP AT THE OBSTACLE THEY COULD NOT COMPLETE. Athletes will be ranked according to their final time for awards. Only 1 run per athlete allowed. The 5 top scores will advance to the next round.
- FREESTYLE ROUND
The purpose of this round is to showcase the classic Parkour (Freerunning) where anything goes. This grassroots round will show the personality and style of the athlete. The existing speed courses will be reused or the obstacles may be rearranged. Athletes will be given a group warm-up time based on two (2) minutes per athlete. Total time to be determined by the number of athletes in the round. Athletes may start anywhere on the course they choose but must be in a neutral standing position. Timing will start on the first step the athlete takes and will end at the time limit given for each age group or if the athlete ends their run displaying an “X” with their arms. Athletes will not be penalized for not using the entire time or course.
*Freestyle round is only be for ages 13+
Scoring will be determined from the following four (4) categories. Each category will have a maximum of 10 points each for a total score of up to forty (40) points.
- EXECUTION/FLOW – How well the athlete transitions between tricks and obstacles and how well tricks and movements are performed. Athletes need to show fluid transition between tricks and each obstacle with little or no hesitation (strategic pauses to prep for large tricks or to appeal to the crowd should not draw a penalty). In addition, athletes need to show clean landings, crisp rotations and obvious intent.
- CREATIVITY – How well the athlete uses the course. Athletes should use as much creativity as possible in the performance of their tricks and movements using as many obstacles as possible within the allotted time allowance for their age division. Judges are looking for uncommon tricks, unusual combinations and/or using the obstacles in creative advanced or unintended ways.
- DIFFICULTY – How difficult the run is based on the age division. Athletes should show high proficiency in their tricks and movements. Advanced tricks for the age division will be awarded if performed. Do not attempt tricks that are not mastered.
All athletes should be reminded the best scoring runs will be those that are within their definite skill level. Example: Doing four super difficult flips with nothing in between and without stuck landings will bring up your difficulty but cause low flow and execution scores. Athletes are encouraged to be yourself . . . your best score will come from your style and tricks you have 100% confidence in. Safety first. We do not want anyone to get hurt trying tricks above your skill level. Athletes will be ranked according to their final total score. Only 1 run per athlete.
Scoring will be determined by the ranking of each fitness course by fastest time in the flight and/or age group assigned. 1st place with fastest time receives 1 point, 2nd place 2 points, 3rd place 3 points and so on. The ranking total from the fitness courses will be the final score per individual athlete. The lowest final score will be the competition champion in the event and/or age group.
Top three (3) final scores by rank per event and per age group will receive special competition awards
1st : 3 month Platinum Membership + K.O Shoes
2nd: 2 month Platinum Membership
3rd: 1 month Platinum Membership